Art style and direction

Art style
The art style for oVRshot is heavily sci-fi, TRON inspired. The goal is to have a lot of shiny surfaces and emissive parts of the assets to create an exciting environment.

Art directions
As the game is VR, we are already using a lot of GPU power. This means that we want to rather let the CPU do the heavy lifting of the art assets. Another problem is that normal maps are easily seen as fake and bad textures in the VR environment, so one have to spend extra polys to add in details.

There are some exceptions to the normal maps. Surfaces that are always going to be flat towards the player or farther away can still use normals to fake details. Examples here are the ground, and fast paced objects that are there for the environmental effect, and not something the players will actively interact with.