Hand

Hand
The Hands are Children of player root GameObject and can be referenced from the VRController

The Hand contains the following hierarchy
 * HandController
 * Teleporter
 * Kinematic Rigidbody
 * SteamVR_TrackedObject (Vive only)
 * (Used by Vive to retrieve controller position and rotation and controller input)


 * PhotonView
 * PhotonTransformView
 * (Syncs positions and rotations between clients using the PhotonView. Syncing is smoothed)
 * Animator
 * (Handles Grab/Open hand states)
 * HandVis
 * Open
 * Mesh and BoxCollider for open hand
 * Closed
 * Mesh and BoxCollider for closed hand
 * Line
 * (Used by Teleporter to visualize teleport curve)
 * PostLine
 * (Used by Telporter to visualize teleport line beyond intended range)
 * SecondNode
 * (Used by Teleporter to draw curve)
 * InteractionTrigger
 * (Trigger used by HandController for hand to interact with interactables)
 * ViveGrabSocket
 * (Vive specific socket for interactables parent, because Vive sometimes requires a different orientation or offset)